Trying to get the hang of SketchBook Pro and this is my first official drawing. I feel a little as though I’m cheating on open source, but Sketchbook Pro is very reasonably priced and it seems pretty handy for digital sketching and drawing.
Author Archives: Matt
3DMagix and IllusionMage, scams or open source leeches?
Just doing my small part to help prevent people from being scammed by these Blender rip-offs:
3DMagix, 3DMagixPro, IllusionMage, scam
If you’d like to help stop the scam, here’s how:
A grass-roots solution is to push 3DMagix and IllusionMage from the top search results in Google, and replace them with a link to the article on Blender.org. This should warn people who are about to buy this ‘product’.
To do so, we’ll need as MANY well-formed incoming links on that page. Be sure to use the names 3DMagix and IllusionMage in the text part of the link. Here’s a piece of code that you can use on your own website:
<a href="http://www.blender.org/blenderorg/blender-foundation/press/re-branding-blender/">3DMagix, 3DMagixPro, IllusionMage, scam</a>
Help me win a MacBook!
I hope you’re having a great Christmas/whatever-you-celebrate holiday season. Below is my entry into DotEasy’s MacBook give-away contest. If you have a minute, please watch it, like it, and share it with your friends. Thanks!
Update: I won! Thanks for the help!
The Witch Game book trailer
I finally posted the animated book trailer for Creepspace: The Witch Game over on the Creepspace YouTube channel:
KoolMoves to Air to Android – all on Ubuntu
I just got my first KoolMoves-authored Air for Android app loaded and running on my emulator. It’s not a real app in that it doesn’t really do anything, but it did allow me to work out the kinks in my tool chain (and you really don’t want kinks in your tool chain).
More to come…
Blender 2.5 texture node problem
I’m following Andrew Price’s Introduction to Texture Nodes tutorial and applying it to Blender 2.5. Everything seems to be working except the Bump map portion. For some reason, it doesn’t seem to apply in the texture channel even though I can see it correctly (as far as I know) in the node editor. A screen cap is below (click the image for a larger view):
I didn’t put up a screen cap of the other three channels because they all display properly. I realize that this may just be an “alpha” problem, but if it isn’t, anybody know what I may be doing wrong or what the problem is?
Late night Blender play
Here’s my first go at the whole hair thing:
And here’s the final result (so far) of my attempt to make a cobblestone street with purely procedural textures and the material and texture nodes. Not quite there, but on the right track.
Nebular woes
I’m trying to adapt Colin Litster’s classic nebula tutorial (PDF) to Blender 2.5 alpha 2 and, so far, the gaseous effect isn’t happening. I suspect that maybe the texture isn’t being applied to the mesh properly: the overall glow and alpha parts look right, but it lacks any wispy, nebulous appearance.
Okay, with the render emitter option off, it gets better:
Here’s the basic idea. It needs a fair amount of work to look really good, but the concept is there:
Reel Progress
Slowly getting better. Metal looks decent. Film part … not so much.
Beginnings…
Taking another stab at Blender. This is a test of a small piece of something larger. In this case, I’m trying to make something that looks like old brass. I’ve got quite a bit to figure out.
After some additional fiddling, the weathered part is better, but still not quite like brass.









