Author: Matt (Page 10 of 12)

Nebular woes

I’m trying to adapt Colin Litster’s classic nebula tutorial (PDF) to Blender 2.5 alpha 2 and, so far, the gaseous effect isn’t happening. I suspect that maybe the texture isn’t being applied to the mesh properly: the overall glow and alpha parts look right, but it lacks any wispy, nebulous appearance.

Nebula Woes

Nebula Woes

Okay, with the render emitter option off, it gets better:

Getting better

Getting better.

Here’s the basic idea. It needs a fair amount of work to look really good, but the concept is there:

Beginnings…

Taking another stab at Blender. This is a test of a small piece of something larger. In this case, I’m trying to make something that looks like old brass. I’ve got quite a bit to figure out. 😀

Kinda sorta brassy?

A test render from a Blender project, using Blender 2.5.

After some additional fiddling, the weathered part is better, but still not quite like brass.

More weathered?

A little more weathered looking, but still not brassy enough.

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HeroesCon 2010

HeroesCon 2010We’re back from my very first comics convention, HeroesCon 2010. I’ll have a more complete rundown of the weekend’s happenings in a later post, but for now just know that De and I had a great time, we met some really fantastic people, and we’re definitely going back next year.

WIP: Creepspace Promo

Creepspace Promo Frame-grab

A frame from an upcoming Creepspace promo.

This is a frame from a Creepspace promo I’m whipping up. It works better as an animation than as a still image. This part was done entirely in Synfig. I have one more bit to do to finish – maybe as early as tonight. Click the image for a slightly larger version.

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