I’m trying to adapt Colin Litster’s classic nebula tutorial (PDF) to Blender 2.5 alpha 2 and, so far, the gaseous effect isn’t happening. I suspect that maybe the texture isn’t being applied to the mesh properly: the overall glow and alpha parts look right, but it lacks any wispy, nebulous appearance.
Okay, with the render emitter option off, it gets better:
Here’s the basic idea. It needs a fair amount of work to look really good, but the concept is there:
We’re back from my very first comics convention, HeroesCon 2010. I’ll have a more complete rundown of the weekend’s happenings in a later post, but for now just know that De and I had a great time, we met some really fantastic people, and we’re definitely going back next year.
This is a frame from a Creepspace promo I’m whipping up. It works better as an animation than as a still image. This part was done entirely in Synfig. I have one more bit to do to finish – maybe as early as tonight. Click the image for a slightly larger version.