Working the Lines

The Gimp Way

This post is actually kind of momentous though it may not seem like much. First, the not so important part: I did some testing in Flash to see how I might be able to get decent line quality using Flash as a frame-by-frame animation tool. It’s okay, I guess, though the underlying drawing is kind of sucky. On the second head, I experimented with using blurs on some elements.

Flash Lines
Flash Lines

But the cool part is the image below. For this one, I was testing the idea of inking and painting in Gimp over a camera shot of a penciled image (the same image in this post, also not a great underlying drawing but good enough for test purposes). I really like both how this turned out and the process. My next step is to try it on a short animated sequence to see if line quality holds up under those circumstances. If that works, then I think I’ve finally found my pipe line for hand-drawn animation. 🙂

The Gimp Way
Doesn’t that just look like a traditional hand-painted cel?

Pencils on a pencil in Pencil

Pencil Experiments

Experimenting with various approaches to finishing a drawing in the open source program Pencil. Nothing really satisfies me. I have a plan to do some old-fashioned paper and pencil animation this weekend. I think I may try finishing some of those frames in Gimp or MyPaint for comparison. MyPaint just released version 1.1 and I can’t wait to try out the new features.

Pencil Experiments
Pencil Experiments

WIP – Last Drink

Well WIP

I’m trying to work on values a bit with this practice piece. It obviously has a long way to go before it has a chance of looking like anything. This will be in color once it’s done. Gimp 2.8.

Well WIP
Well WIP